![]() ![]() You could just straight-up do that as a level 10 Magus with a Familiar. You can get a Familiar with a 1 level dip in any of a lot of things or as a Feat, and the Cape is 10,800gp.Īctually, if you cast or used a Wand of DimDoor, and you had a Familiar, you could probably use the Share Spells Familiar Ability to make it so the Familiar was the caster, so the Familiar gets disoriented and not you. A Monkey Familiar with Boots of Teleportation. Can anybody think of a Familiar or Animal Companion that can use DimDoor or something on you? Or maybe just use a regular Familiar or Companion and give it a Magic Item of some sort that it can use to pop you around the battlefield? I found something: a Compsognathus Familiar + a Cape of the Mountebank. It seems an imposition on the party Wizard to DimDor you around the Battlefield all the time, though. Only the caster of DimDoor gets disoriented, remember: if you're just along for the ride, you are free to act as you please. I think what you need is someone else to DimDor and take you with them. So Dimensional Agility at level 9, Dimensional Assault at level 11, and Dimensional Dervish at level 13. Monks get Abundant Step at level 12.Īnyway, neither Dimensional Dervish nor any of the prerequisite Feats are Combat Feats, so you can only take them at odd levels. Magi and Inquisitors with the Travel Domain get access to DimDoor at level 10. And Wizard isn't a very good choice for a Melee Character. I guess you could dip 1 level in Wizard or something and get a Wand of DimDoor, but I don't think that owning a wand counts as a prereq for Dimensional Dervish. Wizards and Clerics with the Travel Domain get DimDoor at level 8. Then you need 3 levels in Horizon Walker to get DimDoor, so then you are level 9. Horizon Walker requires 6 Ranks of Knowledge Geography and the Endurance Feat, so your earliest chance to get that is level 6. The fastest way I know for getting early, proper DimDoor is the Horizon Walker Prestige Class. The prereqs are dimension door, Dimensional Agility, Dimensional Assault, base attack bonus +6. The Dimensional Dervish Feat will let you Full Attack and DimDoor, DimDooring as a Swift Action. Dimensional Feats are expensive, and won't start working for your character until quite high level. My personal favorite, the Arcanist Dimensional Slide is done as part of your Move, but that's not a proper DimDoor, and I don't think you can use it as part of 5' Step, although a GM might allow it. Maybe Hamatula Strike and wear Armor Spikes, too? That's not Flurry of Blows, but it's a lot of attacks while Moving. There are ways to get a lot of attacks while moving: Panther and Snake Style Feats come to mind. You might be able to Charge and then FoB or Full Attack if you have some way to get the Pounce Ability. ![]() Note: I'm planning on taking the proficiency option, so I'll settle for a trait for 'Heirloom Weapon (proficiency)' if things are too complex otherwise.The problem is that Flurry of Blows is a Full Round Action and moving is, well, a Move Action. I'm trying to figure out how to make it so I can pick the options, and have them actually effect the final character sheet properly. Note: You pay the standard gp cost for the weapon. TYPE:Trait.EquipmentTrait PREMULT:1,ĭESC:You carry a non-masterwork simple or martial weapon that has been passed down from generation to generation in your family.īENEFIT:When you select this trait, choose one of the following benefits:ġ) proficiency with that specific weapon,Ģ) a +1 trait bonus on attacks of opportunity with that specific weapon,ģ) a +2 trait bonus on one kind of combat maneuver when using that specific weapon. Here's what I've managed so far: Heirloom Weapon KEY:Heirloom Weapon ~ Trait CATEGORY:Special Ability I'm trying to get the character put together in PCGen, but I'm having some issues figuring out how to make the trait actually function within PCGen. I'm working on a character for an upcoming campaign, and it's looking like I'll probably be taking the Heirloom Weapon trait. ![]()
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